Wednesday, April 18, 2012

TTPK dead in 1.13?

Hey all.. been a while since I played D2.. long while.

Anyways.. always preventing me from coming back was the whole TTPK thing, which they claim in the patch notes to have removed.

Can anyone confirm this that have played on the PTRs?

Thanks,

Ab|||tppk was still alive on the ptr|||bleh.. in the latest build really? why would they say they had it fixed in the patch notes.. that's lame if it's still alive after all this time and another patch|||When I tried it on the PTR it didn't work (manually). Very rarely 1-2 hits could get through if you spammed it but they didn't do much damage and it certainly looked MUCH better than how it was before.|||Good to hear.. I hope public games are actually playable in a week.|||Folks on jsp were talking about some new library being out which still allowed tppking on ptr with 1.13b|||Quote:








Good to hear.. I hope public games are actually playable in a week.




public games are usually playable for the first few days any way, but i would be careful if you are going to play cause blizzard has had the notorious problem of not fixing tppk.|||Since they made the tppk announcement, regardless if it's been fixed or not, I think pubbies will become more lively. My bet is they missed something, a new TPPK will be out by the end of the week, and after week 2 people will go back to gauss/banana/... and I'll be alone in the pubbies all over again .

If they did fix TPPK, who knows what might happen? Probably the same thing, cause there's still maphack, farcast, a drophack or 2,... to keep the hacktarts occupied and griefing.

As long as you remain on your toes and remember that TPPK isn't the only hack out there, and that there are countless other griefing methods that don't require hacks (tp/wp trapping, ...), you'll be just fine in pubbies. But you're still better off in gauss either way, so pubbie revival won't last.|||I suggest do not waste self time hoping in a free from hack environment... And it isn't a Blizzard problem, it is a bad people problem. This is my work (I'm a softwar project manager) and Diablo II is a way too old game to protect it enought without entirely rewriting the whole platform. Stay with the hacks and hope only to have a not lagging server... Every "counter-hack" they can find, can be broken in less than a week

Until there will be people that become happy making other unhappy, there will be killing hacks|||Quote:








I suggest do not waste self time hoping in a free from hack environment... And it isn't a Blizzard problem, it is a bad people problem. <snip>... Until there will be people that become happy making other unhappy, there will be killing hacks




Truer words have never been said. At the end of the day, as long as there are 13 year old script kiddies with too much time on their hands and too little parental supervision, there will be cheats and hacks on the Realms designed to enable griefing by said maladjusted little dweebs.

Even acknowledging the above, however - and understanding that there definitely is a limit to what Blizzard can or will do, to "fix" a ~10 year old computer game like D2 - I am not completely willing to give up hope, here. It's true that they may not be able to get rid of all the hacks and cheats, but TPPK was in a class all by itself, a selfish, destructive "one button press and you're 'pwned, n00b, hehe" cheat that completely ruined public Hardcore multiplayer D2 for the vast majority of Battle.Net players.

Even if all that Blizzard accomplishes with the 1.13b patch - and this obviously remains to be seen - is just to make it significantly more difficult to use (say, by forcing a random length hostile timer, or by auto-ejecting a character whose pattern of behavior is indicative of the use of this hack), it could make a very worthwhile improvement in the play value of the game, at least for attentive, non-malicious Realm characters.

Anything that makes the griefers miss once in a while, reduces the cheap thrill that they get by vicimizing other players, and that's likely to reduce the attractiveness of doing it in the first place. Above all else, TPPK'ers are lazy little S.O.B.'s; if they were willing to work for their trophy ears, they'd hunt other D2 players in the 'good, old-fashioned way'.

If Blizzard ups the workload level on these twits, I say, "more power to it". We should know soon, if their measures have been effective.

Cheers

Mr. Bill

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