Saturday, April 21, 2012

HC Hammerdin

Hey all,

I've just recentely started playing d2 again, and i've rolled up some hammerdins. Problem is, I've now lost two of them. I searched through quite a few guides, and while they provide a good summary of gear choices and how to spend talent/character points, they don't really give a good idea of how to play the hammerdin.

My question is this: Am I more like a caster utilizing hit and run tactics with my hammers? Or can I be a decent tank, and stand right up in the middle of things?

Any responses are really appreciated .|||Quote:








Hey all,

I've just recentely started playing d2 again, and i've rolled up some hammerdins. Problem is, I've now lost two of them. I searched through quite a few guides, and while they provide a good summary of gear choices and how to spend talent/character points, they don't really give a good idea of how to play the hammerdin.

My question is this: Am I more like a caster utilizing hit and run tactics with my hammers? Or can I be a decent tank, and stand right up in the middle of things?

Any responses are really appreciated .




That again is a question of Gear.

I usally lure my enemies into my hammer field.... and when meet by ranged enemies charge up to em and begin hammering. I usually have a Holy Freeze merc.. though a prayer merc /w insight is perfectly viable.

I prefer Holy Freeze when I don't have good gear though.

Holy freeze allows me to tank abit and is a great help by slowing enemies down. Allows you to react when the Cursed Fast Ghosts come flying down over ya.

1pt both redemption and salvation, for saftey and Corpse removal + mana.

I go for max block... usually try to put a few points into HS either by raw skill points OR scepter on switch. Both are viable. But max block is Vital for surival, and the defense bonus doesn't hurt either.

You don't need alot into STR.. so go for the standard max block rest vitae route.|||Quote:








Hey all,

I've just recentely started playing d2 again, and i've rolled up some hammerdins. Problem is, I've now lost two of them. I searched through quite a few guides, and while they provide a good summary of gear choices and how to spend talent/character points, they don't really give a good idea of how to play the hammerdin.

My question is this: Am I more like a caster utilizing hit and run tactics with my hammers? Or can I be a decent tank, and stand right up in the middle of things?

Any responses are really appreciated .




I'm no hammeradin expert, so if someone comes and contradicts me, you should listen to them.... but

You have no leech, so imo, you're a caster. You have to get in the middle of things to put up a hammer field, but if it gets thick, you'd better have an escape route.

A really good tank would leech more life back faster if lots of monsters showed up... you will not.

-hps|||I agree with everything Rawness has said, no need to repeat it. The key is knowing which monsters you can tank safely, and which ones to treat more carefully: dolls, vipers (anything with charge really, it applies to Pindleskin and friends too), specials with dangerous mods and the like... letting your merc do the tanking for you is generally a good idea, the few hammerdins I've lost it's been because of rushing ahead of the merc and meeting something I couldn't quite handle by myself, having patience is key to surviving. Good luck!

No comments:

Post a Comment