after reading this post i wounder how many respecs do you use on your sorc and what build do you prefer before you getting your end game gear off the mules?
My preferred ways:
Grushed to act5 hell --> hell cs until level 60 --> no points were used.
Good old ench till 20 --> cows till 24 --> anci --> baals and and usual story.
Usuaully for baalies i am picking Blizz because it does INSANE damage without great gear, what about you?|||Leaf staff and Static field all the way? I never understood why respeccing should be neccesary, this game is easy enough on normal... 3 ptopaz bow or something from level 18 onwards, and an ethereal pike for the merc and you're set till level 30 (at which point respeccing is irrelevant anyway).|||I start off with like 4 points in warmth, 1 point in the cold armour. One point in static field, one in frost nova at lvl 6, pump static till lvl 12. Then nova as much points as needed so you can kill what life's left after static field in one cast of it. I found this the most mana-efficient way to kill with a sorc in early normal. Once my main build becomes viable, I respec, once I've got my endgame/MF/... gear ready I respec again (mainly for optimal stat placement). The last one is saved for when I need it, find that really good item, want to change the purpose of the char...
I like the ability to respec, as it enables me to play a sorc like a sorc from early on. Like an area killing machine.|||Quote:
I never understood why respeccing should be neccesary, this game is easy enough on normal...
I don't think the point of respecs was to make the game easier...it was because practically nobody was playing the game themselves unless they got rushed or chanted. Letting people have respecs brings the fun back into the early and mid game because you can blow a whole bunch of points on stuff you'll never use again.
Of course, you have people who are saving their respecs and still doing it the old way...but at least you have the option now to play through the game yourself without having to handicap yourself in order to save up.|||This is how I see it, plus it gives you a "mulligan" in case you screw up and say accidentally put a bunch of points into energy instead of vitality or something like that. I've got a barb I'm working on that is a sword Frenzier but my long range plan, is to eventually switch him to axes. Being able to save a respec for that is pretty awesome.
Quote:
I don't think the point of respecs was to make the game easier...it was because practically nobody was playing the game themselves unless they got rushed or chanted. Letting people have respecs brings the fun back into the early and mid game because you can blow a whole bunch of points on stuff you'll never use again.
Of course, you have people who are saving their respecs and still doing it the old way...but at least you have the option now to play through the game yourself without having to handicap yourself in order to save up.|||I enjoy playing through on HC, making do with what is found and not twinking till Guardianship or level 90.
Previously usually I'd make a chain/orb sorceress but the first 30 levels before orb is used could be painfully slow, especially soloing, trying to avoid putting more than 1 point in low level requisite skills and making do with leaf and good weapons.etc
However the 1.13 patch makes for a faster playthrough comfortably getting a sorceress to Hell, and to level 75 and beyond using firebolt/mastery synergized fireball and unsynergized FO where the respec switch to blizzard, lightning tree or other offensive skills can then be made.|||I walk the game until trist (1 pt. warmth the rest fire bolt), at which point I'm lvl 9, run trist till I'm 12 and get fireball (all points there), then from 12-15 I run the countess, at 15 I go onto andy. Shop in a2 for a +2-3 Fireball staff and a 2os breast plate and use those to make a leaf staff and stealth. From there it is easy, except for some of a4 and duriel in a2 and then once I hit 30-40 I respec to orb/tk.
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