Saturday, April 14, 2012

Hey guys, for all of the characters, which build is the best PvM and untwinked for...

[:1]...all of these guys?

As in, who's the best untwinked, HC, PvM Barbarian? Who's the best Druid in that category? Who's the best Amazan in that category? etc.

And I don't care about how much fun the builds are.|||Depends on what you mean by best. Honestly, in this context best could mean just about anything although I guess you did clarify that it doesn't mean 'most fun' but other than that it could still mean anything.|||Alright then, lets make it easier then. Here's what I mean by best...

1) This class has great survivability and isn't fragile.

2) This class must be able to kill monsters at least reasonably quickly.

3) This class also can't be walled by either physical immunes or elemental immunes.

4) Most importantly of all, this class must not require high or rare gear to be effective.|||Minion Master is probably the least gear dependent, safest character possible that can clear hell solo. Physical immunity slows them down but it's more of a sand trap than a wall since they have elemental damage sources as well. Hammerdins fit that bill too for the most part although I would say they're slightly more needy when it comes to gear.|||I'm guessing a "Minion Master" is a summonmancer, and I've heard of Hammerdins. Now, what about the other five classes?|||I don't know of any builds for the other classes that really meet all 4 requirements, especially 3 and 4.|||Well, just think of the closest thing you can find for those classes.|||My choices:

Barbarian: Fishybarb

Druid: Windy

Amazon: Fishyzon

Necromancer: Fishymancer / Explosionmancer

Sorceress: Orb-it-Aller / Meteorb / Blizzballer

Assassin: Trapper

Paladin: Hammerdin|||My online 1.13 LoD HC choice for necro is a standard summoner for the necro with 20/20/20/20 in SM/RS/GM/SMages and 1 in revives and SR with 1 point in every curse using an insight iron golem and a might merc wielding 'obedience' and wearing Guillames helm socketed with ed jewel and treachery.



1 point in Ba remaining points in boneprison or bonewall as a back up attractor and self defence.

1 point in CE or DV +eventual skills is enough. I point in attract and confuse =extra 19 in CE. |||You only really need insight when facing large groups and you only need CB on the merc when facing bosses so why not take advantage of that fact and just swap them out on the merc as needed, drop the points out of GM, max CE, and dump the rest of the points in dim vision. Safer AND more effective.

No comments:

Post a Comment