Currently I'm playing a pure lightning javazon with storm, enigma and shako. I do solo baalruns np and Baal dies very fast.
My problem is she is kinda slow to move around as teleport is only cool if you have alot of fcr.
Both to try something new and because I want more/faster

Am I naive and just need to accept the fact that hammerdins beats everything in pvm, or is there another character I can make that comes near in killspeed?
A javazon quickly kills everything not lightning immune but slows down when having to rely on physical damage. For boss killing charged strike is quite good though.
Or what about sorcs? Can a full tals set with torch and annihilus set up as a meteorb'er blaze through 8 man hell games? Or do I have to sell the enigma and buy an infinity for a lightning sorc?
Sorry about the long rant. My question is simply: Any ideas or comments on strong pvm classes that can keep up with hammerdins and move around with lots of fcr to teleport? There is simply too many hammerdins around, that is why I wanna be different and try a less played class that might reach the same heigths with good gear.|||How could you kill lightning immunes in 8ppl games by poking them? Their regen would be more than your damage.
very few builds solo 8ppl "quickly" as compared to most builds. One of them, like you've tried, is the pure lightning Javazon + Infinity.
With only Enigma and no Infinity, Hammerdin is by far the fastest and safest. No doubt nothing comes close for PvM to a hammerdin:
No Immunes (well, one monster in act 3)
Huge damage
No need for infinity
Easy max resists with shields
Full block with little dex = lots of life
Huge defense = never get hit
Good FCR
Javazon with Infinity may actually be better for baal runs, as CS on baal takes him down in about 15 seconds in an 8ppl game, which gains a huge amount of time on other builds
Trapper with Infinity is similar to javazon, though slightly slower against mobs and much slower against bosses. Baal in an 8ppl game is very slow.
Lightning Sorc + infinity is another, although I find very expensive to make and prone to some insta-death situations.
You can see the trend: infinity + lightning can solo 8ppl games. Physical builds are subject to IM ownage, and all other elements require dual trees for immunities you can't break, meaning low damage and tough 8ppl games. Hammerdin pretty much requires Enigma and he won't die and will kill with the best of the best. He's mediocre on boss kill speed, although some people line up some CB + 1pt smite and he tears through bosses faster than javazon CS + Infinity.|||I find D2 fun when dupewords aren't in play, i.e. fresh ladder. This isn't popular with folks looking for the one superbuild to 'own 8 player hell Baal runs solo with ease'.
Never understood those playing multiplayer who create uber solo supercharacters; doesn't that defeat the purpose of b.net? Traders don't really care where items come from; might as well just play single player on /p 8 and import a setup, no?
I suggest trying some untwinked builds that rely on others (teamwork) to survive - it's much more fulfilling than soloing random public games.|||I certainly agree Socialism. While I was away from D2 for a few years I played a lot of WoW. The teamwork required in instances and high end raiding was what made the playing experience so great imo.
The problem with D2 is teamplay is not required. It not doubt makes the game more fun but there is no need for a dedicated healer, buffer, tank etc. Most classes can solo the game making teamplay quite a differen experience compared to other games.
For that reason D2 is something I often play when my friends in multiplayer games are not around. Though I do enjoy team games and that is why I would like to stand out in the crowd and not be another of the 1 million hammerdins around.
Anyone have experience with meteorbs with full tals set? I know they wont breeze through multiplayer games but are they decent for going everywhere in the game doing both bosses and areas with medium mf equiped at the same time? Or do they loose a lot of killspeed by not using fully synergized skill trees?|||I love playing more of a support character in Multiplayer. My conviction paladin is probably one of my favorites. While he is not bad on his own, the conviction aura is awesome with a zon or sorc in the group.|||My fav char to play in Dii has always been a pure singing barb just because its such a good group build and I agree with Socialism...WTF are you doing on b.net if you just want to play solo.
The only time i play this game solo is when none of my friends are on and i dont feel like risking tppk heart attacks by playing with random people...|||Tals MetOrb is a solid build|||Quote:
I suggest trying some untwinked builds that rely on others (teamwork) to survive - it's much more fulfilling than soloing random public games.
That's your opinion. If anyone hasn't tried "uber" builds, then I recommend it. I play with a group of friends every single day, and we all strive to be the best our class can be. Just because you have an uber build doesn't mean you have no fun playing with friends. On the contrary, I have much more fun when I can contribute the most.
What is the most "fulfilling" is going to vary from person to person. The reason I hate WoW was because I was so dependent on others; even with the best equipment I had to sit there and hit a group of mobs for a couple minutes while someone healed me. The best part about Diablo for me is that I stand in the game like a god as enemies run to me, then I unleash hell and in seconds the entire screen is dead. That's fulfilling.|||Quote:
That's your opinion.
Clearly.
Quote:
What is the most "fulfilling" is going to vary from person to person. The reason I hate WoW was because I was so dependent on others; even with the best equipment I had to sit there and hit a group of mobs for a couple minutes while someone healed me. The best part about Diablo for me is that I stand in the game like a god as enemies run to me, then I unleash hell and in seconds the entire screen is dead. That's fulfilling.
Okay, fair enough -- uber builds can play with other uber builds or non-uber builds in the same game, but no teamwork is actually necessary.
Do enigmadins/infinity light sorcs/eBoTDers/etc in ever need to consider playstyle or tactics in order to maximize survival or complement damage of the rest of the party? Would playing them in a group game differ at all from their regular solo playstyle? Unlikely.
What you consider the "best part" of Diablo is basically godmode + infinite mana/dmg. Where's the fun in being invincible? Sounds too much like softcore to me :> Boring.|||Got to agree, uber builds look great but the closer I get to one the more boring it gets.
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